#include "stdafx.h"
#include "Skybox.h"
#include <GL/glew.h>
#include <GL/glut.h>




Skybox sky=Skybox();

float angle=0.0f;
void renderScene(void)
{
	
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glLoadIdentity();

	gluLookAt(	0,0,-3,
				0, 0, 0,
				0.0f, 1.0f,  0.0f);

		
	sky.draw();
    angle+=0.01;
	
    
    
   

	glutSwapBuffers();
}